Devlog #1: Origin
Day 1 of the project with our newly-formed team! Today, we had a quick meeting to settle on the theme of the game, and we're off!
Here's our basic design idea for our roguelike game:
- We will have a player who can move around, and combat will be magic based
- There will be some orbs spinning around the player character, and the player can use mouse button to shoot them at enemies
- The orbs will regenerate after a certain amount of time after being shot
- There could be different color orbs which have different effects eg. AOE, high piercing damage, etc which would introduce the idea of timing in combat
- For strategy, we can have a certain amount of upgrade slots, and the player can get upgrades in certain ways for the orbs, eg +1 orb, + damage, orbs do contact dmg, etc
- The player will have to manage which upgrades to put in the slots to synergise them and enhance their playstyle
- The setting will be a classic dungeon vibe, havent elaborated too much on this, its not as important as the selling point of the game is our core gameplay loop -non turn-based, will be real time action
So far, I've made a player character that can move around and some orbs that oscillate around the player. Next up is adding a basic enemy and health bar to test the core loop.
Stay tuned for more!
Untitled Orb Game
It's Orbin' Time!
Status | Prototype |
Authors | yellowdragoon, FinnStrike, Drumstic, SaturnPK, Lonk585 |
Genre | Strategy |
Tags | Real-Time, Real time strategy, Roguelike |
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